Campaign Turn #6
In this weeks campaign playtest we had one tabletop game. We also made a two minor tweaks to the rules to try to make the game slightly more flexible. The first change we made was to the Warband Recruitment Chart. This is the chart that you roll on to determine what, if any, warriors decide to join you on your expedition. We just made this chart more flexible allowing more variance to come up more often in the rolls. This is because we found that the players were rolling the same amount of dice on most turns and had very little variety in the Warbands. The second change we made was to the cost of adding warriors to the Warband. Previously you could put one or two War! Dice aside to buy a Special Character or Key Character to join your Warband. This allowed the player some control over the consistency of his Warband but at the cost of taking less overall total figures with him to the tabletop game. We simply made these costs cheaper due to the lack of War! Dice that appeared each turn. ...