Campaign Turn #7 Part 2
The Attacker closes the gap while the Defender bunches up. We concluded Campaign Turn #7 this past week.We had a Patrol scenario game. We tweaked the scenario in a few ways to get the proper feel for a Patrol. In this scenario the defender starts on the board with one group and brings the rest of his troops on the board once the attacker is spotted. The attacker for his part starts off the table and enters turn #1. The Defender must move through three patrol points in order to win the scenario. The Defender in our scenario was outmatched in terms of figure count, even though it was the second tabletop battle of the turn for the Attacker and he had wounded warriors. In the Campaign Game you can only fight two tabletop battles in one campaign turn. Without going into too much detail, you can take a Forage Order, which is meant to be an aggressive, attacking campaign order, and if you do you can issue a challenge but still be challenged by another player who performs a Forage Order a...