|Tom's Archers huddle behind the rocks for cover.|
We had two players lined up, Tom and Wayne, who sat down to bash on each other. Neither had played the game before so it would be a good test of the rules. This was also the first convention playtest that we used Shaman rules and Orenda. We also used the Warband Record Sheets for each player. Four Sheets of six man Warbands had been prepared the night before. Each Warband was created equally using a Great Warrior, Companion, Veteran Warrior, Warbearer, Stripling and Shaman. Therefore all Warbands were valued at 135 Furs each, as per the chart on page 2 of the Basic Rulebook. All abilities and skills were used from the Basic Rulebook except for two instances. First, we have made up about ten Shaman skills which were rolled randomly for the Shamans (what the heck we have to playtest them all anyway). Second, I made up a new skill called Arm of Oak which allows a Key Character to use a Huge Club, and the Huge Club gives a character an extra +1d6 for Counterblow when using the Huge Club. I have found this ability a little redundant (similar to Fox' Guile) so we may have to change the benefit slightly, like make it for Parry instead of Counterblow, and allow you to do an attack die out of Parry.
|Wayne's Warband approaches after splitting to retrieve furs.|
|The Shaman (in wolf form) leads the charge.|
We found the chart for the injuries to Warriors to be rather one sided. In terms of injuries sustained your figure either died, he retired, due to a severe wound, or there was no effect on him. Secondly, the points seem to come fast and furious and allowed a victor to really stock up on new recruits, abilities and equipment. Possibly 100 points is far too many for a winning side as this would allow you to buy up to three or four new models quite easily. Also, this could be the intent as warriors tend not to get old and skilled rather they are just replaced with fresh blood after a tabletop battle. More testing will have to go into the campaign rules to find the right balance.
In the second tabletop game we rolled up a scenario from our scenario pack and got the mission of "Trip to Kebec" right off the bat. This scenario is important because if you are the player traveling to Kebec you can buy the Shining Wood, a great boon to any warband. We will continue part two of this blog with a discussion about the Trip to Kebec Scenario next week.