Campaign Turn #5
|The defender sets up around an objective marker.|
|A War-bearer captures an unprotected Objective Marker|
|Archers trade fire.|
|Defenders leave a marker uncovered to better shoot at their opponents|
|Advancing through the crevice gap.|
The difference between an Objective Marker and a Furs Marker is keen. The objective Marker must be picked up by an Attacking figure and carried off the board in order for that objective to be achieved. The defender cannot move the markers. The winner is the player that ends the game with more Objective Markers than his opponent.
In our particular game the defender choose to protect two of the three markers and leave one uncovered. The Attacker promptly moved a War-bearer up the steep mountain spine in order to collect the closest Objective Marker. However, he had difficulty getting the marker back down on the cliff. As the game progressed the player ran into activation problems and the War-bearer spent several actions "collecting" the Objective Marker.
One of the things that has been noted in this playtesting is the importance of leaders to activate groups in this game. Several players have tried to divide Warbands into four and even five groups, sending separate figures out to "collect" Furs Markers or achieve objectives only to find these figures stuck for turn after turn failing to activate.
The game we were playing devolved into two different battles on either half of the board. Archers traded fire across the cliffs on the right half of the board while on the left side the Attacker advanced through a crevice in the terrain only to be met by the Defender who sallied with his melee armed warriors to beat off the advance of the Attacker.
The Attacking player got the first charge in and both groups led by Companions met each other. The Attacker won the first fight and wounded the Defending Companion. However the defender only failed his Nerve Test by one and only had to back away a walk move. He was ready to strike on his next activation. However, first he softened up the attacking group with some well placed bow fire. Then as a reaction he charged his opponent.
|Another view of the Attackers advance with the lone War-bearer seen collecting an Objective Marker at the top of the spire.|
|Attackers and Defenders clash|
The final resolution of the game was a 5 War! Dice to 4 War! Dice victory for the defender. Not a bad result except the Attacker lost his Companion and needs to create a new Companion for his Great Warrior. One would think this would also affect his ability to convince the Council in the upcoming Campaign turn. We will see...